Wheatley (
brilliantideas) wrote2012-03-04 11:42 pm
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Entry tags:
ROUTE 29 APP
Player
Name: Redd
Personal Journal:
pokerap
E-mail: pokerap.redd@gmail.com
AIM/MSN: AIM: writersblockredd
Timezone: EST
Current Characters in Route: Frank Archer (
determinator), Isaac McDougal (
glaciates), Ryuunosuke Uryuu (
greatestcool), Logan (
decrees)
Character
Name: Wheatley
Series: Portal 2
Timeline: After reaching a stalemate with GLaDOS during the final battle
Canon Resource Links: Wiki
Personality: They say power corrupts. Wheatley is a perfect example. Prior to the core transfer that left him in charge of Aperture, Wheatley was actually relatively nice. He was selfish and attempting to help Chell out in order to ensure his own escape, sure, but he was willing to play nice with her in order to gain her trust and assistance. He's fully aware that he can't do everything on his own, and seeks out the only remaining human to help him, despite his disgust with humans in general. He does try to tone down his irritation with humans, but several comments he makes off-hand make it quite clear that he's not overly fond of them. He apologizes for them and moves on - though usually his apologies come right before asking Chell to do something else for him. He's never truly apologetic for what he's said, but as evidenced by the end of the game, he is capable of feeling bad about his actions.
So Wheatley was... kind of a selfish jerk, but he was trying to be a nice guy prior to the core transfer. However, he immediately shows signs of corruption after taking over GLaDOS' body. He was created as an Intelligence Dampening Sphere to keep GLaDOS from becoming too dangerous. While he isn't as smart as she is, Wheatley isn't stupid either. He makes terrible decisions and he tends to overlook important things in favor of pursuing a single goal, but he's not dumb by any means. He's very easily angered, especially when it comes to his intelligence. GLaDOS knows this and very easily eggs him on; he ends up breaking the elevator in an attempt to get at her.
Let's start with Wheatley's temper. Prior to the core transfer, Wheatley didn't get angry. At all. There were moments of irritation with Chell and GLaDOS, but he never got to the point of screaming and smashing things, which he does right after the core transfer. GLaDOS insults him and he goes off immediately. This might be because he had more power and was capable of actually lashing out, but prior to this he hadn't said much to imply he was really angry. Wheatley is relatively calm when Chell and GLaDOS encounter him again (admittedly rather irritated at the Frankenturrets, but doing nothing more than yelling at them), and he proceeds to put Chell through a series of tests where he occasionally makes snarky remarks and bickers with GLaDOS. He starts shouting whenever she brings his intelligence into question. Eventually he decides to kill Chell, but the majority of the time he doesn't act angry. ...Then there's the final battle, which consists of him insulting Chell and GLaDOS the entire time. He's very obviously angry through the final battle. So he's a little rageball who blames everything that's happened thus far on Chell and occasionally GLaDOS. Oh, and they were totally working together to stab him in the back. He becomes increasingly more paranoid over the course of the game; in the end he screams at Chell for not catching him and not telling him about killing GLaDOS, as though she was doing this to sabotage him.
The quickest way to piss Wheatley off is to insult his intelligence. As mentioned above, he was created to hinder GLaDOS' decisions - she's well aware of this and constantly calls him a moron. Wheatley does make terrible decisions (ignoring serious warnings, for example) but he isn't stupid. He quickly figures out how to operate GLaDOS' body and control everything within the facility. He does a decent job of keeping it up before Chell and GLaDOS show up again. After that he starts testing and begins focusing solely on that, ignoring everything including those serious warnings just because he wants to get rid of the "itch" that comes with being in GLaDOS' body. Wheatley doesn't ignore danger entirely, however. He watched the tapes of Chell defeating GLaDOS and created defenses to ensure he wouldn't be defeated by bombs like she was. He's prepared for the final confrontation with Chell well in advance, even going so far as to booby-trap the core transfer button. Wheatley is capable of planning in advance, but in his single-minded pursuit of his goal, he's willing to ignore factors he believes he's capable of dealing with later. He actually does say during the final fight that there isn't anything he can do to stop the explosions - but he continues to fight Chell anyway.
Wheatley wants Chell dead; he doesn't particularly care how she dies. He actively tries to kill her repeatedly, but every time she escapes. He even goes as far as trying to convince her that her parents are down in a very obvious trap. Wheatley doesn't want to confront her himself due to cowardice and the idea that he could be defeated. By the time Chell arrives in his "lair" he's stopped with the tricks and tries to blow her up. He doesn't succeed, obviously.
At his current canon point, Wheatley will still be capable of being charming, he just won't find it quite as necessary. He wants to test and he wants to kill Chell. If he's not capable of those, he'll find some other way to amuse himself. Wheatley's prone to being over-the-top when it comes to his villainy and Team Rocket is a perfect fit for this.
Strengths/Weaknesses: ✔ Wheatley is surprisingly charming when Chell first meets him. He obviously wants to escape Aperture, but he's nice to her for the most part (outside of being a bit on the bossy side and making some comments about that imply he really doesn't like humans very much). This isn't something he can maintain very well under pressure, but at least he can pretend! He's a very good actor, he just tends to screw himself over with his inability to shut up.
✔ He's crushed during his first encounter with GLaDOS, but not only does Wheatley show up again, he seems to be perfectly fine. He's very resilient and he's more focused on getting Chell out of GLaDOS' tests than on extracting revenge. While this doesn't mean that he's forgiven GLaDOS for that, it does mean that he can put aside his grudges in order to work toward a goal he finds more important - in this case, getting Chell to help him escape.
✔ For an android, he's very creative! Except... his creativity tends to express itself in rather horrible ways. He realizes that without Chell he has no one to test on, so he combines turrets with cubes in order to create cubes that will move themselves to sit on switches. They're horrible abominations, but he's trying to come up with a way around the problem of no longer having test subjects.
✔ He's actually intelligent; his original function was to hamper GLaDOS' decision-making skills by offering her terrible ideas so she wouldn't be as much of a threat. He studies Chell's battle against GLaDOS and learns from his predecessor's mistakes, creating shields to protect him from bombs and booby-trapping the button Chell has to push in order to initiate a core transfer. He's not stupid and he clearly does have the capabilities of running the entire facility, but he does have his faults.
✘ So while he is smart, Wheatley's biggest downfall is that he's severely lacking in the common sense department. He's warned about the entire place blowing up repeatedly, yet he chooses to ignore the warnings - or even worse, he just shuts them off. He's very negligent once he's gained control of Aperture; all he wants to do is test.
✘ Wheatley was designed as an Intelligence Dampening Sphere for GLaDOS. As such, he's not very bright. He occasionally has good ideas, but he never knows how to put them into action. Those good ideas are few and far between the nearly-endless onslaught of horrible ideas, unfortunately.
✘ Wheatley grows more paranoid during the course of the game, to the extent of accusing Chell and GLaDOS of working together against him the entire time. He has absolutely no proof of this but flings wild accusations around anyway. He won't trust anyone in Johto.
✘ He tends to be goaded into doing things very easily. GLaDOS repeatedly gets him to do things just by pushing the right buttons.
✘ Wheatley is very touchy about his intelligence. Being called a "moron" infuriates him more than anything else. He doesn't ever admit to being GLaDOS' Intelligence Dampening Sphere, and she can very easily provoke him just by implying that what he's saying or doing is stupid. He goes out of his way to appear smart while he's testing Chell, such as reading Machiavelli.
Pokémon Information
Affiliation: Team Rocket
Starter: Aron (+Scraggy)
Password: Scrambled Eggs
Samples
First Person Sample: [The 'Gear flickers on and a familiar face appears on screen. Wheatley grins broadly.]
Excellent, excellent! Good afternoon, Johto. It's been awhile, hasn't it? Feels like it was just yesterday that it was summer. Probably because it was. I didn't even get to see home. Rather annoying, really, but it's quite alright! I'll settle back in easily enough!
[He turns the 'Gear to focus on a Pokemon though - it's a Scraggy. It's pulling up its "pants" and looking rather sheepish about it.]
So can anyone tell me what this little creature is? He's a rather interesting fellow. I found him here and he's certainly not one of the ones I was given last time. Ah, right! Does anyone know what happened to Companion Bat? I'd like to see her again! And Alpha too! There are quite a few of mine I'd like to have back, actually.
[Ah right, but he's rambled on for far too long, hasn't he?]
Finally, does anyone know what happened to the white-haired lady working in the labs? I haven't seen her and it would be dreadfully unfair if she got to return home while I haven't!
Third Person Sample: Wheatley had thought he'd wake up to another dull day in the labs, occasionally irritating GLaDOS or throwing some off-the-wall idea at Descole. Instead, he found himself in a different room, with two different Pokeballs. Wheatley released the Pokemon inside and was disappointed to find that neither was Companion Bat, the Woobat he had received to start with. He checked the levels and frowned - fifteen and five. Why did he receive these two? Where were the rest of his Pokemon?
It seemed as though he was restarting his adventure here in Johto. That made no sense though; he hadn't gone home. Wheatley moved to pick up the "Aron," a Steel-type Pokemon that was practically hiding under the bed. The Pokemon was far too heavy for him to pick up though, and Wheatley let go quickly. "Well! You're certainly heavier than you look!" The Aron shied away further and Wheatley turned to the second, a Fighting-type called Scraggy. "Well, what about you?" The Pokemon struck a pose and chirped its species name. Wheatley laughed. "At least you're amusing!"
He motioned for the two to follow him. Scraggy kept pace happily while Aron followed a bit behind. "We need to see what's going on here. I shouldn't be starting from the beginning of my journey, that's just not fair. I didn't get to go home! I would have won against that--"
But he cut himself off when he exited the base, gasping at the sudden cold. "Oh what--? Why is it so cold?"
Wheatley shut the door and shivered, returning to the base and making his way to the labs. "Alright, we need to figure out what's going on. It shouldn't be so cold, it was summer last time I checked! Did time pass as though I wasn't here? But that makes no sense! I didn't get to go home! It's not fair!"
The Scraggy nodded its large head sympathetically, patting Wheatley's leg in an attempt to comfort his trainer. Aron finally caught up with them, keeping pace on Wheatley's other side. "Well, we'll figure out just what's going on, won't we?" Wheatley reached down to pet both Pokemon with a small smile. "I hope someone has Companion Bat for me..." He mused aloud.
Name: Redd
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E-mail: pokerap.redd@gmail.com
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Character
Name: Wheatley
Series: Portal 2
Timeline: After reaching a stalemate with GLaDOS during the final battle
Canon Resource Links: Wiki
Personality: They say power corrupts. Wheatley is a perfect example. Prior to the core transfer that left him in charge of Aperture, Wheatley was actually relatively nice. He was selfish and attempting to help Chell out in order to ensure his own escape, sure, but he was willing to play nice with her in order to gain her trust and assistance. He's fully aware that he can't do everything on his own, and seeks out the only remaining human to help him, despite his disgust with humans in general. He does try to tone down his irritation with humans, but several comments he makes off-hand make it quite clear that he's not overly fond of them. He apologizes for them and moves on - though usually his apologies come right before asking Chell to do something else for him. He's never truly apologetic for what he's said, but as evidenced by the end of the game, he is capable of feeling bad about his actions.
So Wheatley was... kind of a selfish jerk, but he was trying to be a nice guy prior to the core transfer. However, he immediately shows signs of corruption after taking over GLaDOS' body. He was created as an Intelligence Dampening Sphere to keep GLaDOS from becoming too dangerous. While he isn't as smart as she is, Wheatley isn't stupid either. He makes terrible decisions and he tends to overlook important things in favor of pursuing a single goal, but he's not dumb by any means. He's very easily angered, especially when it comes to his intelligence. GLaDOS knows this and very easily eggs him on; he ends up breaking the elevator in an attempt to get at her.
Let's start with Wheatley's temper. Prior to the core transfer, Wheatley didn't get angry. At all. There were moments of irritation with Chell and GLaDOS, but he never got to the point of screaming and smashing things, which he does right after the core transfer. GLaDOS insults him and he goes off immediately. This might be because he had more power and was capable of actually lashing out, but prior to this he hadn't said much to imply he was really angry. Wheatley is relatively calm when Chell and GLaDOS encounter him again (admittedly rather irritated at the Frankenturrets, but doing nothing more than yelling at them), and he proceeds to put Chell through a series of tests where he occasionally makes snarky remarks and bickers with GLaDOS. He starts shouting whenever she brings his intelligence into question. Eventually he decides to kill Chell, but the majority of the time he doesn't act angry. ...Then there's the final battle, which consists of him insulting Chell and GLaDOS the entire time. He's very obviously angry through the final battle. So he's a little rageball who blames everything that's happened thus far on Chell and occasionally GLaDOS. Oh, and they were totally working together to stab him in the back. He becomes increasingly more paranoid over the course of the game; in the end he screams at Chell for not catching him and not telling him about killing GLaDOS, as though she was doing this to sabotage him.
The quickest way to piss Wheatley off is to insult his intelligence. As mentioned above, he was created to hinder GLaDOS' decisions - she's well aware of this and constantly calls him a moron. Wheatley does make terrible decisions (ignoring serious warnings, for example) but he isn't stupid. He quickly figures out how to operate GLaDOS' body and control everything within the facility. He does a decent job of keeping it up before Chell and GLaDOS show up again. After that he starts testing and begins focusing solely on that, ignoring everything including those serious warnings just because he wants to get rid of the "itch" that comes with being in GLaDOS' body. Wheatley doesn't ignore danger entirely, however. He watched the tapes of Chell defeating GLaDOS and created defenses to ensure he wouldn't be defeated by bombs like she was. He's prepared for the final confrontation with Chell well in advance, even going so far as to booby-trap the core transfer button. Wheatley is capable of planning in advance, but in his single-minded pursuit of his goal, he's willing to ignore factors he believes he's capable of dealing with later. He actually does say during the final fight that there isn't anything he can do to stop the explosions - but he continues to fight Chell anyway.
Wheatley wants Chell dead; he doesn't particularly care how she dies. He actively tries to kill her repeatedly, but every time she escapes. He even goes as far as trying to convince her that her parents are down in a very obvious trap. Wheatley doesn't want to confront her himself due to cowardice and the idea that he could be defeated. By the time Chell arrives in his "lair" he's stopped with the tricks and tries to blow her up. He doesn't succeed, obviously.
At his current canon point, Wheatley will still be capable of being charming, he just won't find it quite as necessary. He wants to test and he wants to kill Chell. If he's not capable of those, he'll find some other way to amuse himself. Wheatley's prone to being over-the-top when it comes to his villainy and Team Rocket is a perfect fit for this.
Strengths/Weaknesses: ✔ Wheatley is surprisingly charming when Chell first meets him. He obviously wants to escape Aperture, but he's nice to her for the most part (outside of being a bit on the bossy side and making some comments about that imply he really doesn't like humans very much). This isn't something he can maintain very well under pressure, but at least he can pretend! He's a very good actor, he just tends to screw himself over with his inability to shut up.
✔ He's crushed during his first encounter with GLaDOS, but not only does Wheatley show up again, he seems to be perfectly fine. He's very resilient and he's more focused on getting Chell out of GLaDOS' tests than on extracting revenge. While this doesn't mean that he's forgiven GLaDOS for that, it does mean that he can put aside his grudges in order to work toward a goal he finds more important - in this case, getting Chell to help him escape.
✔ For an android, he's very creative! Except... his creativity tends to express itself in rather horrible ways. He realizes that without Chell he has no one to test on, so he combines turrets with cubes in order to create cubes that will move themselves to sit on switches. They're horrible abominations, but he's trying to come up with a way around the problem of no longer having test subjects.
✔ He's actually intelligent; his original function was to hamper GLaDOS' decision-making skills by offering her terrible ideas so she wouldn't be as much of a threat. He studies Chell's battle against GLaDOS and learns from his predecessor's mistakes, creating shields to protect him from bombs and booby-trapping the button Chell has to push in order to initiate a core transfer. He's not stupid and he clearly does have the capabilities of running the entire facility, but he does have his faults.
✘ So while he is smart, Wheatley's biggest downfall is that he's severely lacking in the common sense department. He's warned about the entire place blowing up repeatedly, yet he chooses to ignore the warnings - or even worse, he just shuts them off. He's very negligent once he's gained control of Aperture; all he wants to do is test.
✘ Wheatley was designed as an Intelligence Dampening Sphere for GLaDOS. As such, he's not very bright. He occasionally has good ideas, but he never knows how to put them into action. Those good ideas are few and far between the nearly-endless onslaught of horrible ideas, unfortunately.
✘ Wheatley grows more paranoid during the course of the game, to the extent of accusing Chell and GLaDOS of working together against him the entire time. He has absolutely no proof of this but flings wild accusations around anyway. He won't trust anyone in Johto.
✘ He tends to be goaded into doing things very easily. GLaDOS repeatedly gets him to do things just by pushing the right buttons.
✘ Wheatley is very touchy about his intelligence. Being called a "moron" infuriates him more than anything else. He doesn't ever admit to being GLaDOS' Intelligence Dampening Sphere, and she can very easily provoke him just by implying that what he's saying or doing is stupid. He goes out of his way to appear smart while he's testing Chell, such as reading Machiavelli.
Pokémon Information
Affiliation: Team Rocket
Starter: Aron (+Scraggy)
Password: Scrambled Eggs
Samples
First Person Sample: [The 'Gear flickers on and a familiar face appears on screen. Wheatley grins broadly.]
Excellent, excellent! Good afternoon, Johto. It's been awhile, hasn't it? Feels like it was just yesterday that it was summer. Probably because it was. I didn't even get to see home. Rather annoying, really, but it's quite alright! I'll settle back in easily enough!
[He turns the 'Gear to focus on a Pokemon though - it's a Scraggy. It's pulling up its "pants" and looking rather sheepish about it.]
So can anyone tell me what this little creature is? He's a rather interesting fellow. I found him here and he's certainly not one of the ones I was given last time. Ah, right! Does anyone know what happened to Companion Bat? I'd like to see her again! And Alpha too! There are quite a few of mine I'd like to have back, actually.
[Ah right, but he's rambled on for far too long, hasn't he?]
Finally, does anyone know what happened to the white-haired lady working in the labs? I haven't seen her and it would be dreadfully unfair if she got to return home while I haven't!
Third Person Sample: Wheatley had thought he'd wake up to another dull day in the labs, occasionally irritating GLaDOS or throwing some off-the-wall idea at Descole. Instead, he found himself in a different room, with two different Pokeballs. Wheatley released the Pokemon inside and was disappointed to find that neither was Companion Bat, the Woobat he had received to start with. He checked the levels and frowned - fifteen and five. Why did he receive these two? Where were the rest of his Pokemon?
It seemed as though he was restarting his adventure here in Johto. That made no sense though; he hadn't gone home. Wheatley moved to pick up the "Aron," a Steel-type Pokemon that was practically hiding under the bed. The Pokemon was far too heavy for him to pick up though, and Wheatley let go quickly. "Well! You're certainly heavier than you look!" The Aron shied away further and Wheatley turned to the second, a Fighting-type called Scraggy. "Well, what about you?" The Pokemon struck a pose and chirped its species name. Wheatley laughed. "At least you're amusing!"
He motioned for the two to follow him. Scraggy kept pace happily while Aron followed a bit behind. "We need to see what's going on here. I shouldn't be starting from the beginning of my journey, that's just not fair. I didn't get to go home! I would have won against that--"
But he cut himself off when he exited the base, gasping at the sudden cold. "Oh what--? Why is it so cold?"
Wheatley shut the door and shivered, returning to the base and making his way to the labs. "Alright, we need to figure out what's going on. It shouldn't be so cold, it was summer last time I checked! Did time pass as though I wasn't here? But that makes no sense! I didn't get to go home! It's not fair!"
The Scraggy nodded its large head sympathetically, patting Wheatley's leg in an attempt to comfort his trainer. Aron finally caught up with them, keeping pace on Wheatley's other side. "Well, we'll figure out just what's going on, won't we?" Wheatley reached down to pet both Pokemon with a small smile. "I hope someone has Companion Bat for me..." He mused aloud.